The New Great Game: Anti-Japanism in the Era of China's Rise
Friday, November 1, 2019 - 9:30am to 11:00am
Smith Warehouse, Ahmadieh Family Lecture Hall, Bay 4, C105
About the presentation: The "new" Great Game suggests that, like the imperial competition of the past, we are witnessing a trans-imperial moment whereby Japan and China are vying for hegemony in East Asia. This is a new moment because East Asia, unlike Europe, has never had two co-existing superpowers. The prospect of a new imperial competition is complicated by the still-present American military power and the non-statist arena, especially in popular culture, where the imperial games are played out. Using one of the popular anti-Japanese video games, Glorious Mission Online (2013) as a case study, I argue the game is symptomatic of the relations between warfare and game in general. I then outline the trend in game development that subverts conventional war games. Finally, I propose an alternative game design over the disputed territories in the Southern China Sea that prioritize ecology over human conflict and development.
About the presenter: Leo Ching is Associate Professor of Asian & Middle Eastern Studies at Duke University. His research revolves around two major themes: Japanese empire studies and popular culture studies.
This presentation is cosponsored by the Department of Asian and Middle Eastern Studies, the Asian/Pacific Studies Institute, the Games & Culture Humanities Lab, and the Duke GameLab.